Myrinda. Playground of deities.
The fabled continent where the makeup of corporeal reality is still malleable. To the mundane world, sacred accounts of the strange land are no more than a collection of allegories on which the world’s cultures were founded. But make no mistake, the place is real, as is all of its wonder.
As the oldest stories tell it, the Age of Wonder saw brave explorers from all races converge on Myrinda’s shores. They came to cheat death, or to create life. They came to heal the sick, or to curse the fortunate. They came to learn the secrets of divination, or to take militant command of their fate. They came to find balance, or to invoke entropy. They all came with personal motivations, and they all recklessly tapped in to the supernatural agencies with no regard to consequence.
As word spread of the land’s magical properties, the scattered pilgrimages became mass immigration. The sparse, supernatural wells were torn open. Whether the response came from the deities or from the elements or from nature itself, the consequence was violent and beyond explanation. The global cataclysm known as the Samudaripen consumed the world. Entire civilizations were lost. The Age of Wonder ended. As the generations passed and the embers of memory went cold, stories of Myrinda and its magic devolved into myth.
Which is the exact intent of its protectors. After the Samudaripen, Myrinda was vacant save for those who were capable of the strongest communion with the mystical elements. A rigorous, dogmatic order was established. Individual caretakers took on the responsibility for each magic type, and acted as both vanguard and regulators. These were the first of the Mystics, and through thoughtful discipline and careful control, they have existed as custodians of magic, keeping Myrinda safely hidden from the world for generations.
But not everyone in Myrinda values the strict, regimented control over the world’s magic. Lately there has been unrest. Racial rivalries have divided the population. The wildlife has become restless and aggressive. Politicians have marginalized the salience of magic entirely. And a rogue cult has been infiltrating all communities, spreading a manifesto which seems aimed at undermining faith in the order of Mystics.
From the Celestial Observatory at the Sage Lakes, Mystic Paen reads the warning spelled across the night sky. The pattern in the stars warns of something ominous. Something that the Mystics will be powerless to prevent. And in the stars, he reads that Julian, the young vagabond who hears the song of the world, will have a vital part to play.
This is the first look at the Mystic Searches game, for play on the Nintendo Entertainment System and NES compatible devices. In this video we are introduced to Julian's world as people of the Sage Lakes prepare for Bijav Kintala, Festival of Order.
The lore of this world is far beyond the scope of what can fit in the limited memory of an 8-bit NES cartridge. Join project creator Joe Granato in a first dramatic reading from the Mystic Searches novelization. The events in this reading are a prologue to the events of the game.
With hundreds of illustrations and pieces of concept art created for Mystic Searches by Austin McKinley, the story was primed for a comic adaptation. Here is a first look at a few of the pages from the first issue of the Mystic Searches comic. The events in this issue are parallel to a combination of the prologue from the above dramatic reading and the events in the gameplay footage above.
Want a new NES adventure game to play right now? See how Julian was recruited by the Mystics in this prequel quest to the forthcoming Mystic Searches. You can order a CIB copy of the Mystic Origins prequel through our shop while supplies last..